Augmented Reality (AR) provides students with the opportunity of interacting and participating interactively with knowledge more authentically and engagingly. Instead of remaining passive recipients, students can become active learners, able to interact with their learning environment.
There are many apps and platforms available to students to create with AR. Students bring the virtual world and real world together. They can record their research in a video which can be overlayed on a trigger picture. Using iPads students share their work with an audience.
In the past we have used Metaverse (I’m looking for a replacement as it is no longer being supported, but can be used), CoSpaces with Merge Cube, HP Reveal(used to be Aurasma, again it has finished) and EyeJack.
One of our favourites is Quiver. The girls viewed different free colouring-in pages provided on Quiver, then designed and created an environment to place the picture.
The girls thoroughly enjoyed making a model of an environment which would then have the AR picture. Using the iPad App for Quiver an audience can enjoy, learn and interact with the model.